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Could you post a sample .pov file?
thanks,
.d
"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:3d08ebd2@news.povray.org...
>
> "Timothy R. Cook" <z99### [at] bellsouth net> wrote in message
> news:3D0### [at] bellsouth net...
> > ...
> >
> > That seems a little complex for li'l ol' me...I was hoping for a CSG
>
> ah ah ah
>
> well... uh.... you can toy with it anyway :)
>
> I used to have a csg-based version but it ate up lots of
> memory and was much slower than this mesh-based
> version. In another scence, there are like, say, 100 000
> cristals... every K you save starts to be important :)
>
> Best,
>
> S.
>
> > ^_^;
> >
> > --
> > Tim Cook
> > http://empyrean.scifi-fantasy.com
> > mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
> >
> > -----BEGIN GEEK CODE BLOCK-----
> > Version: 3.12
> > GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> > N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> > PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> > D++(---) G(++) e*>++ h+ !r--- !y--
> > ------END GEEK CODE BLOCK------
> >
>
>
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